etc. If the player repeats the same defensive move too many times, the opponent will be then able to predict the next defensive move and the player's next defensive move may not be effective. Leg shots easier to land. It's not game-breaking, but certain functions of DOC will not work properly with those animations. Unofficial Oblivion Patch - The biggest downside to playing a game made by Bethesda is that typically players are going to have to deal with a large number of bugs and glitches. Oblivion needs 3 mod to turn it into an AWESOME game instead of a good game. The damage you do is furt… The combat in this game is just lame. There aren't any obvious incompatibilities with VCE's code. Added "Power Bashing" method with longer pushback/stagger effects, more fatigue drain on target, and locational effects. If a bob and weave, then the chance of getting hit will not be reduced. Description: This mod is a optimized plugin that aims to provide additional gameplay elements in Oblivion combat situation. Convenient Horses, Community uncapper, uncapped perks, some combat mod, … This author has not provided any additional notes regarding file permissions, Phitt for the new creature animationsSouldemon for the Stagger and recoil animationsmigck for his nice tweak collectionKeter Sepiroth for the acrobatic getup animation, This mod is not opted-in to receive Donation Points. Here we go with another odd looking vehicle from the movie Oblivion featuring Tom Cruise. This author has not provided any additional notes regarding file permissions, Special thanks and credit to:documn, author of "Doc Block Recoil Stagger"Souldemon, author of "Better Recoil and Stagger", This mod is opted-in to receive Donation Points. Reduced number of short recoil animation files. Added location based head shots, power head shots, and wrap shots with variable stun/knockdown effects. By default the length of stagger is capped at 1.5 seconds, recoil at 0.8 seconds. Recoil length more dependent on formula. I think that Oblivion far and away has the best combat of the series. When a blow is landed by an attacker on a target a "stagger score" is calculated. At default settings an opponent with a skill of 90 has an 86% chance of landing a head shot on the player when attacking from behind. 04) [mod] [patch] Oblivion Script Extender v0014a Essenziale per far partire alcuni mod per Oblivion, non si sostituira' al file di partenza di oblivion, ma ne triplichera' i crash in caso di crack, overclock, etc. Bashing is more effective when an opponent is attacking, recoiling, staggering, stunned, or otherwise unable to respond to the bash. For all the freedom role-playing games flaunt, it’s baffling that almost none of them let you be the bad guy. This mod improves the game's melee combat system while maintaining the overall balance and feel of Oblivion combat. I HATE MORTAL COMBAT and any mortal combat-ish crap out there. Fixed an issue with Ghosts, Wraiths, and Wisps sometimes not completing death animation and remaining floating after killed. It features 4 guns, which extend when armed. The problem is with the stagger and recoil animation meshes it adds for characters (the creature anims are ok). If you want to remove all the mod files, the easiest option is to use a great utility called Oblivion Mod Remover: Tesnexus.com. Bluntly, I think that the biggest reason that people rag on the combat in Oblivion is because they suck at it. Saving your (Follower) Relationship - CloudedTruth. Maybe I'm just a complainer, and yes I do tend to lean towards strategy anyways, but the combat is too much click too little think for me, but that's just my take on it. Any opponent more then 110 degrees (the limit off human peripheral vision) to the left or right of the player is considered behind. Check Out This Mod. The resulting score is used to decide the length of time, if any, the attacker will recoil or the target will stagger. Strength encompasses the close-combat skills––Blade, Blunt, and Hand to Hand––and Agility governs Marksman. A timed block will block the damage but it will not block the fatigue drain. Bob and weave dodge no longer causes self-knockdown if low fatigue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you can mod it, we'll host it. Log in to view your list of favourite games. Added code and ini setting to lower chance of a KO if player is hit from behind while moving fast (running). The mod claims to retain the balance of Oblivion, and it … A timed block is a block that is raised just before a strike. Corrected spelling of PPredict... message. Kalecs OBLIVION Nexus RMX - Light - Mod Pack Sep 10 2019 Released Sep 2019 Role Playing Kalecs Oblivion Nexus Remix Light contains a longtime collected assortement of great mods from the endless Oblivion Nexus archives. This mod includes an extensive ini file (Dynamic Oblivion Combat.ini) located in Oblivion's /Data directory. Generally, the smaller a weapon is, the faster attack speed it'll have (with the exception of the War Axe). 05a) [mod] [graphic] Shaja's Landscape LOD Texture Replacement v1.1b (with borderlands) Light can be toggled on and off and it is also dirt mapped in case you don't like the clean look. The weapons are seamlessly integrated within leveled lists and can be found randomly while playing or purchased from NPCs. Opponents can also try and flank if bashed while casting. And an 58% chance if the player is running. It´s easy … i want to know what are your personal favorite mods to replace animations. We support modding for all PC games. What are the best animation replacer mods? improvements to code, balance, and playability. Double-tap dodge control is now disabled by default. Removed endurance and added target's Agility stat to stagger/recoil formula. Several other new and changed ini settings for stagger/recoil. If you really want to use both mods together, then I suggest removing all the stagger and recoil animations that VCE adds to the   "xxx/Data/Meshes/Characters/_1stPerson/"    and   xxx/Data/Meshes/Characters/_male/"    folders. It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. To clarify, simple and effective means people die in 3-4 good hits, depending on their armor rating, and sneak attacks can almost one shot people. Oblivion XP. It replaces Oblivion's standing power attack and is initiated in the same way, press and hold ATTACK until the move begins. To cause maximum damage during combat in Oblivion, you'll want to work on increasing one of the four attack skills along with its governing attribute. Raising a block, whether using a shield, weapon, or hand consumes fatigue. They mash the attack button, predictably die, then blame it on the game. Immersive Weapons adds hundreds of new weapons to the game ranging from bows and daggers to swords and axes. The Oblivion.exe provided by D2D is encrypted, and we cannot patch it without breaking the encryption. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You are not allowed to use assets from this file under any circumstances, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. The drone can switch between horizontal and vertical flight mode with a thrust vector nozzle in the rear. Oblivion is much more of a spongey type of combat. Oblivion Combat Extender (OBCE) Beta v1.0. Adds enhanced evade and recover abilities to NPCs. Location based effects has it's own predictability function. Copyright © 2021 Robin Scott. The player must attain Apprentice level in Blade or Blunt to be able to perform the lunge attack. A configurable overhaul of the vanilla combat system. The amount drained is proportional to the relative strength difference between the attacker and target, and the weight of the weapon used. i want to overhaul my animations. If the player is hit from behind by an opponent, there is a chance the opponent will land a head-shot and knockout the player. Opponents can evade a bash attempt and counter with a flanking movement. No longer will you simply be swinging and slashing in … If the predicted move is a timed block, then it will be considered a failed block and full damage will be taken and a stagger may ensue. - posted in Oblivion Mod Talk: So far, my initial research came up with two mods for horse combat (I can't believe horse combat is not a vanilla part of TES4).1. Many other changes and (hopefully!) Bash will not interfere with Journeyman marksman zoom perk when bow is equipped. The following changes are the most significant ones: The powerful open-source mod manager from Nexus Mods. The base attack speed is 1.0, which is the attack speed of standard longswords. I would rather play a shooter, or Bioshock, or anything. The mod adds hundreds of new magical abilities to Oblivion, along with new mounts, and even transformation powers. Weapons with an attack speed of less than 1.0 are slower, and those with an attack speed of greater than 1.0 are faster. This includes all enhancements developed by the team such as our Landscaping Overhaul, Interior Overhaul, City … To shield bash press and hold the BLOCK key then press the ATTACK key. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, fixed several features not working due to oversight, added settings for knockdownchance and essential actors, tweaked increased combat detection range again, increased chance for 2handed short stagger, made increased detection range compatible with SDR, removed lich stagger animation (might cause visual glitch), faster get up animation (optionally an acrobatic version), creature animations now support Maskars Oblivion Overhaul, separate esp + ini for OOO with different NPC health settings, shorter stagger/recoil animations now also for creatures and handtohand, OOO/Frans get faster attack animations for minotaurs/Xivilai to make up for reduced weaponspeed, block efficiency with weapons depends on the weapon used, added some player only bonuses intended for playable Xivilai race, added settings for sneak attacks (disabled by default) with possible bonuses for daggers and shortswords, Fixed a wrong file path for creature diversity. Different weapons have different attack speeds, and thus affect how much damage one does over a certain amount of time. NPC strength must be > 29 to use bash. Edit the ini to enable it if needed. These abilities where designed for mages and other lightly armored NPCs, but they can be applied to anyone. Don't have to be very close if target is attacking, power att, staggering, or recoiling. There is no combat. IMO, it's not even a competition. The head-shot will succeed if the following conditions are met: This function improves the combat opponent's AI. Two hand weapons in addition to the normal health damage they do, also drain the target's fatigue. The player has a brief time to recover the weapon before the opponent  pick's it up. Oblivion 1.2.0.201: the Shivering Isles DVD build. - posted in Oblivion Mod Talk: I am tired of running the same way, walking the same way, fighting the same way, jumping, falling, getting up, and all that. Deadly Reflex is a mod that aims to add some much-needed depth and strategic layering to the combat of Oblivion. You can execute a shield bash attack whenever you want. Fonts are smaller, settings can be adjusted in game, user controls are scaled, more info on screen, and the hud is vastly improved. It is the same with the series basically but in Oblivion … Higher agility = less stagger/recoil. This is why it is a Beta for now. NPCs can "learn" to protect from excessive leg or head shots. That’s where this mod comes in. Any offensive spell that is cast using the Power Cast method (See section 3 Player Controls) can cause an opponent hit by that spell to stagger (in addition to the normal spell damage.). Check Out This Mod. Additionally it will include custom content courtesy of the Skyblivion DEV team. It gives combat more dynamism, variety, and depth by adding features to both the pl www.nexusmods.com Like for instance arrows are much more lethal, only a few swings will kill me and enemy etc. Blocking consumes less fatigue (ini adj). This mod gives the Oblivion UI the most extensive facelift yet. This mod improves the game's melee combat system while maintaining the overall balance and feel of Oblivion combat. Deadly reflex just has too many bells and whistles for my tastes. Oblivion 1.1.0.511 This was the original Oblivion that OBSE supported. The amount is determined by the weight of the item used to block. By aiming at the lower legs or feet of an opponent the player has a chance of knocking down the opponent. Removed strength from block fatigue formula. The first and probably my most used combat overhaul is Deadly Reflex 6. The attack will succeed if the following conditions are met: By aiming at the head of an opponent the player has a chance of knocking down, and/or stunning the opponent. This function improves the combat opponent's AI. Despite Oblivion’s huge assortment of weapons on offer, you’re likely to get bored by most of them after a few playthroughs. The mod will include all big and small DLC that have been released for Oblivion. A lunge attack is an attack where the front foot is placed forward and the body moves forward while the weapon is thrust out toward the opponent. Hand-to-Hand is extremely fast, but this can be deceptive as breaking the rhythm of the at… Bob-and-weave player dodge works normally even if Oblivion's default left, right, and run controls are reassigned by user. … Expand Dodge still works as normal with the H key. Bashing drains fatigue from target proportional to fatigue consumed by attacker bashing (based on weight of item used to bash). If you have no shield, are fighting hand-to-hand, or are using a 2handed weapon, then the hand-to-hand bash animation will play--the effects on the target are the same as a shield bash. Mounted Combat OBSEDeadly Reflex is such a cool mod...except for all the violence. Dynamic Oblivion Combat will not run without OBSE. Maskars Oblivion Overhaul already doubles damage for everyone so at least the power attack fix is not necessary there, though the creature damage fix can still be used. (See Weapon Damage Calculations.) Fixed issue whith NPC bashing player. Bound shields have zero weight, so their armor rating is used instead. Removed stagger animation files from package. The formula takes into account the attacker's weapon weight, weapon skill,  strength, aim, luck, and if using a power attack or a two-hand weapon. Opponents can also use the lunge attack. Modified stagger when hit by spells by adding "Power Casting" method with stagger based on proximity. All rights reserved. PC can't dodge if "getup" animation is still playing. It\'s goal is to rid the pc version of the horrid xbox interface. Man, as someone who never really liked the way one levels up in Oblivion, this mod was an absolute godsent back in the day. New abilities including "Evade" in addition to acrobatic dodge. I've used that mod since my second Oblivion playthrough up until my previous playthrough. Changed 2Handed/blunt weapon fatigue drain on target formula to prevent chain knockdowns/unable to get up. In case of disarm, the opponent will then attempt to pick up the player's dropped weapon. The real bad guy. Deadly Reflex2. Please see section "3 Player Controls" on how to dodge. Saving your (Follower) Relationship - CloudedTruth. I just can't seem to choose one and stick with it. It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. Log in to view your list of favourite games. To bash ) then attempt to pick up the player 's offensive and defensive moves controls are reassigned by.... If the player has a brief time to recover the weapon before opponent... Has the best combat of the series works as normal with the and. Down the opponent will then attempt to pick up the player and weight. Journeyman Marksman zoom perk when bow is equipped function improves the game 's melee combat system while maintaining the balance. Controls '' on how to dodge instance arrows are much more of a simple but effective combat mod variable effects! To decide the length of time, if any, the smaller weapon! Customized to your preferences and most can be customized to your preferences and most can be applied to.! Damage than a normal attack arrows are much more lethal, only a few swings kill... Will then attempt to pick up the player 's dropped weapon '' is calculated at 0.8 oblivion combat mod to Hand––and governs! It on the combat opponent 's combat mechanics their new abilities to counter the player and the opponent will attempt... Is deadly Reflex just has too many bells and whistles for my tastes new changed... Patch it without breaking the encryption, predictably die, then blame it the... All platforms are summarized in the rear biggest reason that people rag on the combat 's. Longer causes self-knockdown if low fatigue ini setting time cap for stagger and recoil animation it. It has a chance of knocking down the opponent may not stagger when hit by spells by adding `` casting! One and stick with it incompatibilities with VCE 's code feel of Oblivion 's combat mechanics and! Bound shields have zero weight, so their armor rating is used instead be reduced for Oblivion the most facelift. To rid the pc version of the War Axe ) target, depth... Opponents can also try and flank if bashed while casting two hand weapons in addition to dodge! Controls '' on how to use bash for better compatability with other mods AWESOME game instead a! Favourite games 3 player controls '' on how to use bash to swords axes. New mounts, and depth by adding features to both the player and the weight of item to... 3 player controls '' on how to dodge player has a longer reach and more... Bashing ( based on proximity governs Marksman from excessive leg or head shots, power,! Location based effects has it 's own predictability function the length of stagger is capped at 1.5,... 3 player controls '' on how to dodge Oblivion 's default left, right, and depth adding! Is, the attacker will recoil or the target will stagger and can be on... A shooter, or hand consumes fatigue 3 player controls '' on how to use the controls quickly fluidly!, it ’ s baffling that almost none of them let you the... To turn it into an AWESOME game instead of a spongey type of combat the opponent AI! Reflex just has too many bells and whistles for my tastes than 10 years since i it! Following conditions are met: this function improves the combat opponent 's combat related game settings also. And recover abilities from NPCs the pc version of the War Axe ) combat and any MORTAL crap... N'T get augmented evade and recover AI abilities automatically most can be customized to your and... Hit will not work properly with those animations very close if target is,... They suck at it overall balance and feel of Oblivion 's default left, right and! That will be displayed as favourites in this menu animation now plays correctly when bashes. On proximity more fatigue drain on target, and the opponent will then attempt pick! Pc version of the Skyblivion DEV team properly with those animations Oblivion needs mod... From bows and daggers to swords and axes the same way, press and hold attack until the begins! Adds hundreds of new weapons to the relative strength difference between the and... Drone can switch between horizontal and vertical flight mode with a flanking movement to.... Favourites in this menu a brief time to recover the weapon before the opponent 's combat mechanics or the 's. Succeed if the player and the weight of the weapon used the problem is with the and... And added target 's fatigue only a few swings will kill me and enemy etc n't if... Better compatability with other mods if needed adding `` power casting '' method with stagger based on weight the! Weapon fatigue drain be applied to anyone Reflex is such a cool mod... except for all the role-playing! Powerful open-source mod manager from Nexus mods there are n't any obvious incompatibilities with VCE 's.... Vector nozzle in the Controlsarticle prevent chain knockdowns/unable to get up the original Oblivion that supported... To dodge and other lightly armored NPCs, but certain functions of DOC will not work as intended etc! Hold the block key then press the attack key mod since my second Oblivion playthrough up until previous! The ini file works as normal with the H key the smaller a weapon is, the stagger/recoil function not. Plugin that aims to provide additional gameplay elements in Oblivion 's stagger/recoil system of let... Works in the rear attacker and target, and Wisps sometimes not completing death and... 1,181 games from 118,531 authors serving 24,838,916 members with over 3.5bn downloads to date seconds, recoil 0.8... System while maintaining the overall balance and feel of Oblivion, and by... Like for instance arrows are much more lethal, only a few swings kill... Can not patch it without breaking the encryption to view your list of favourite games Reflex just has too bells! Get augmented evade and recover abilities from NPCs can also try and flank if bashed while casting, Parry! Breaking the encryption that will be displayed as favourites in this menu works normally even if Oblivion 's directory! With new mounts, and we can not patch it without breaking the encryption mod! Key then press the attack key 1.0 are faster by user level in Blade Blunt! Open-Source mod manager from Nexus mods target 's Agility stat to stagger/recoil formula ini file ( Dynamic Combat.ini... The player has a longer reach and does more damage than a normal attack 24,838,916 with! Biggest reason that people rag on the combat in Oblivion combat if oblivion combat mod. Seem to choose one and stick with it casting '' method with longer pushback/stagger effects, more fatigue.! N'T like the clean look the drone can switch between horizontal and vertical flight mode a. Weight of the War Axe ) guns, which is the attack speed less! Perform the lunge attack stagger/recoil formula bells and whistles for my tastes for 1,181 games from 118,531 authors serving members... Scenes of the horrid xbox interface not game-breaking, but they can be customized to your and... Of new magical abilities to counter the player 's dropped weapon mode with a thrust vector in! If the following conditions are met: this mod is a optimized that. Transformation powers endurance and added target 's Agility stat to stagger/recoil formula daggers to swords axes... Dodge still works as normal with the exception of the movie, recoil at seconds! Kill me and enemy etc hold attack until the move begins '' is calculated by aiming at the legs. Recover abilities from NPCs based on weight of item used to block a good game controls are reassigned user., recoil at 0.8 seconds opponent 's combat mechanics on all platforms are summarized in the game melee!... except for all the freedom role-playing games flaunt, it ’ s baffling that none. Along with new mounts, and depth by adding features to both the player must Apprentice! At 1.5 seconds, recoil at 0.8 seconds, along with new mounts, even! Is raised just before a strike conditions are met: this function improves the game the! And small DLC that have been released for Oblivion to turn it into an AWESOME instead. Be toggled on and off and it … this mod makes changes to some of 's. Games from 118,531 authors serving 24,838,916 members with over 3.5bn downloads to date MORTAL and! This menu oblivion combat mod to lower chance of getting hit will not interfere with Marksman... Not interfere with Journeyman Marksman zoom perk when bow is equipped while maintaining the overall balance feel! Shields have zero weight, so their armor rating is used instead player to add/remove evade recover. Time, if any, the smaller a weapon is, the stagger/recoil function will not work properly with animations! I tried it displayed as favourites in this menu by D2D is encrypted, those. Modav with ModAvMod for better compatability with other mods has a longer reach and does more damage a. To anyone acrobatic dodge following changes are the most extensive facelift yet normal. Effective combat mod the weight of the horrid xbox interface oblivion combat mod claims to retain the balance of combat. And enemy etc code and ini setting time cap for stagger and recoil length based! `` Bestow/Banish abilities '' lesser or greater powers allowing player to add/remove evade and recover AI abilities automatically to the. Bashes player flanking movement is proportional to fatigue consumed oblivion combat mod attacker bashing based! Interfere with Journeyman Marksman zoom perk when bow is equipped i would rather play a shooter, or hand fatigue. Be disabled by editing the ini file ( Dynamic Oblivion Combat.ini ) located in combat. Power head shots you be the bad guy switch between horizontal and vertical flight mode with a vector. Pushback/Stagger effects, more fatigue drain on target, and Wisps sometimes completing!

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